INSTALLATION INSTRUCTIONS
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DIRECT REPLACMENT
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This applies to Armada 1 only. You will not require any kind of build button, wireframe, tech tree entries or GUI_GLOBAL.SPR file entries due to the ship being a necessary and predefined unit within game. The following "Quick entry guide will help":

1) Copy/paste the ODF from this release (located in the "A1 Edited ODF file" folder) and place in the ADDON folder of your Armada 1 installation.
2) Copy/paste the FPREM.SOD/FPREMNEW.SOD model files (located in the "SOD model files") folder and place in the SOD folder of your Armada 1 installation.

(with both of the above you will be required to confirm overwrite)

3) Copy/paste the TGA texture files from the A1 & A2 damage texture maps directory to the TEXTURES/RGB directory of your Armada 1 installation.

4) Finally also copy the texture files from the A1 & A2 texture maps directory to the TEXTURES/RGB of your Armada 1 installation (note that one or more may be request to be overwritten. Just confirm this).

This should directly replace the model/odf and add in the textures you need. If the ship is white it is highly possible that your graphics card may not be able to display high detail 512*512 pixel texture files. At this point you will be required to resize all textures to 50% of their original size. This will, in most cases, fix this particular ptoblem.

ADDITIONAL UNIT
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This applies to Armada 2 only. Follow the instructions step by step below to add in the Premonition as an additional unit which, in this case, will be built from the Federations Advanced Shipyard. it will be available directly with the likes of freetech style of play and in SP mode when the Advanced yard is usable. Further to this there is provided an A2 style ODF file which should be used if you are unable to create your own.

To begin with it is advisable you back up the following files before you edit anything incase you wish to remove the unit at a later time (also check the properties of the files and uncheck the READONLY box):

- FYARD2.ODF (federation advanced shipyard located in ODF/STATIONS folder)
- GUI_GLOBAL.SPR (standard sprite file located in SPRITES folder)
- EARLYTECH.TT, FULLTECH.TT, TECH1.TT (techtree files located in the TECHTREE folder)

Now follow the steps below to add the unit in:

1) Open FYARD2.ODF with notepad and add the following line:

buildItem4 = "fpremnew"

2) Open each of the tech tree files I've listed above that you should have backup using wordpad and enter the following underneath the section for [FEDERATION SHIPS]:

		fpremnew.odf	1 fyard2.odf

3) Open the GUI_GLOBAL.SPR file using wordpad and locate the section marked "# Federation build buttons". Now under the @reference=64 enter the following:

b_fpremnew		gbfpremnew	0	0	64	64

4) NCopy & paste the following directly after the heading "## SPRITE DATA ##" and before the heading "# Ship Wireframes".

This is because the size of the wireframe is different to the standard Armada 1 & 2 wireframes so it needs its own section:

## PREMONITION WIREFRAME ##
@reference=512
@tmaterial=interface

fpremneww1				premwire		0	0	128	128		
fpremneww2				premwire		128	0	128	128		
fpremneww3				premwire		256	0	128	128		
fpremneww4				premwire		384	0	128	128		
fpremneww5				premwire		0	128	128	128

fpremw1				premwire		0	0	128	128		
fpremw2				premwire		128	0	128	128		
fpremw3				premwire		256	0	128	128		
fpremw4				premwire		384	0	128	128		
fpremw5				premwire		0	128	128	128

5) Next add in the files to the following directories in your Armada 2 installation:

- All texture maps from the A1&A2 texture maps folder to the TEXTURES/RGB directory.
- All TGA files from the A2 BB & WF folder to the TEXTURES/RGB directory.
- All texture maps from the A2 Borgified texture maps to the TEXTURES/RGB directory.
- ODF file from the A2 Edited ODF file folder to the ODF/SHIPS directory (or an ODF file you have previously edited).
- fpremnew.bmp image from the Admirals Log Image folder to the BITMAPS/ADMIRALSLOG/SHIPIMAGES folder.
- fpremnew.sod file fromt he SOD model files folder to the SOD folder.

If you have edited any other files outside your Armada 2 installation then place them in the correct folder that they came from. Further to this if you want to apply the ship as a starting unit the make the following change (after backing the file up) to the FED.ODF file (located in the ODF/OTHER folder):

standardUnits5 = "fpremnew.odf"

Additionally if you want the AI to use this then edit the following files (located in the AI/AIPS folder, but make sure to back them up first):

- federation_build_list.aip
- federation_defensive_list.aip
- federation_endgame_list.aip
- federation_instant_action_build_list.aip
- federation_offensive_list.aip

Add in the following line to each of the files above after the first entry for the "fyard2" (make sure to backup each of the files beforehand):

"fpremnew",	1,0, -1, 0,

Thats it. The unit should be fully usable in all sections of the game.